Advantages of Friend-Modelled Social Interactive Feedforward for VR Exergaming
summary
A cycling VR exergame implements social interactive feedforward: players race against enhanced avatar models set to their prior speed but with resistance increased by 10%. Three conditions compare competing with an enhanced self, an enhanced friend, or an enhanced stranger; n=20 (mostly males in their 20s). Results show friend-modelled competition yields the largest immediate gains in performance and intrinsic motivation even when friend and stranger avatars move identically. Small sample and matched-fitness pairs limit generalisability.
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