In-Car Gaming: Exploring the Global and Psychological Context
summary
Research maps a gap in user preferences for in-car gaming using a mixed methods pipeline: scoping review, surveys and interviews and planned field studies, and reports initial survey evidence of notable cross-cultural differences between respondents in China and Germany. Prior work shows feasibility of games that use external reality or enable social play between cars, and several automakers already add games to vehicles. The output aims to produce concrete design guidelines for interfaces, game mechanics and driving roles calibrated to cultural and vehicle constraints.
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