~/talk

Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer On...

Talkat CHI PLAY 2024 · 2024-10-14..10-17· [game-development, data-science]
links:none on file
links:none on file
links:none on file
links:none on file
links:none on file
slides:none on file

Survey data from 204 League of Legends players using multiple regression shows self-reported toxic behavior positively predicts in-game spending, with the model explaining 29% variance explained and a roughly 0.49 standardized regression weight for toxicity. Demographics have little effect. The claim: toxicity correlates with higher purchases, suggesting economic disincentives for outright bans. Method: cross-sectional survey and regression on validated scales. Future work points to self-regulation as a possible mechanism.

AI-written summary · about

~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.