Danger, Nuisance, Disregard: Analyzing User-Generated Videos for Augmented Reality Gameplay on Ha...
summary
Analysis of 242 YouTube videos (mostly Pokémon GO) claims frequent real-world harms: players hit bystanders, fall off cliffs, collide with cars, trigger crowds and stampedes. Videos link each hazard to concrete contexts — scooters, skateboards, private premises, sensitive sites — and to game mechanics that incentivize risky camera motions and movement. Proposed interventions include sensor-based ingame notifiers that nudge users to look up, pico projectors or drones to warn nearby people, a Community Power scheme to adjust difficulty, and an auditable accountability framework for large-scale AR deployment.
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