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Pseudo-Scientist: Towards Narrative Interventions for Imposter Syndrome

Talkat CHI PLAY 2024 · 2024-10-14..10-17· [game-development]
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An interactive choice-driven story called "Pseudo-Scientist" is built and tested in a randomized comparison with 107 early undergraduate STEM students across three versions: choice-based interactivity (first-person Regina), a linear no-choice text, and an interactive less-relatable perspective. Over 90% endorse it as valuable, most report improved mood and intent to discuss impostor feelings, yet statistical tests show no differences between versions; qualitative data point to relatedness via narrative and learning as the active mechanisms.

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