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Gamified storytelling

Talkat Gamelab Barcelona 2019 · 2019-06-26..06-28· [game-development]
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Argues that voice‑first games are viable now and describes shipped prototypes: a mobile/PC audio game called Frequencies and a voice‑driven title built by Tokyo Games (Vortex), tested on smart speakers and phones. Details engineering choices: using recorded actors vs text‑to‑speech vs recorded actors, designing for 22 characters with distinct accents, producing five greeting variants to avoid repetition, logging unrecognized utterances to add responses (including handling cusswords). Emphasizes relentless user testing, accessibility for blind players, and limits of screenless navigation.

AI-written summary · about

  1. 0:00Intro
  2. 8:33No Fur Game
  3. 14:05Game Mechanics
  4. 22:08Dos and Donts
  5. 27:34Audio limitations
  6. 31:43Voices
  7. 34:28Audio
  8. 37:25Why are audio games here
  9. 39:33Voice is here to stay
  10. 42:05Questions
  11. 44:26Context vs Text
  12. 46:44Virtual Invisible Space
  13. 49:23Accessibility
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