Visions of inclusivity and justice: making games for all
summary
Panelists describe concrete wins and tools: a free online event translates 35 talks translated into eight languages live; a union-backed push spreads labor-rights know-how and ordinary developers learn overtime pay rules; a major studio rolls out a character-diversity framework used on FIFA; accessibility teams build gaze-control menus, share code on GitHub, and helped make the Xbox Adaptive Controller involvement and Forza’s single-joystick play work for players who only move eyes or a chin, with training videos and a 48k-view awareness clip.
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chapters (10)
- 0:00Inclusivity in games
- 1:10Culturalization in development
- 5:05Advocacy for voice actors
- 7:32Labor rights in games
- 11:05Empathy in design
- 23:26Exclusion and injustice
- 31:40Fight for inclusivity
- 40:20Accessibility for players
- 59:27Special Effect's mission
- 1:01:35Q&A
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56mDiversity – The Road to the Future
50mInnovating Inclusive Tech: learning from the past to unlock the future
43mCulture and diversity in games
49mDiscussion panel “Social Impact of Games”
57mHiring and Retaining Diverse Leaders: The Next Generation of Games
20mOpening Message
01h 31mPanel - Accessibility Challenges in 2020
23mThe Labors of Inclusivity
