Midgard to Modern London
summary
A game director describes running a five‑year rebuild that shrinks then balloons to five years of work, inventing a no‑cut camera that forces new AI, animation and cinematics rules, and spending eight to nine months prototyping the signature axe recall mechanic that becomes core combat. Motion‑capture runs as one‑day shoots spread over years, Atreus AI only stabilizes months before ship, and VR work adds eye/head tracking and precision slow‑mo systems tested in playtests. A feature documentary films the whole messy process.
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chapters (9)
- 0:00God of War to modern directing
- 10:10Introducing Atreus and team skepticism
- 20:00God of War’s reinvention story
- 27:49Casting Kratos and Atreus
- 33:04VR acting and collaboration
- 41:51Unexpected features in development
- 47:07Playtesting and feedback
- 51:01Behind the scenes insights
- 56:32Q&A
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