~/talk

What do investors and potential acquirers really look for?

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slides:none on file

Games are a liquid, cash‑efficient market worth ~$100–140B (mobile ~$46.1B) with exits from ~$20M up to ~$10B and repeatable hits like Supercell scaling from zero to $1.7B; investors demand concrete KPIs from soft launch (retention, LTV, CAC) and prefer teams that shipped together, ship fast, and avoid bloat hiring. Acquisition structures often use 50/50 cash and shares with majority or full buyouts, plus studio autonomy and clear post‑acquire integration plans.

AI-written summary · about

  1. 0:00Intro
  2. 1:55European game investing
  3. 3:23Liquid game market
  4. 4:13Acquisitions
  5. 6:11Supercell
  6. 6:40Hitdriven games
  7. 7:39Deep European talent
  8. 8:33Where to get funding
  9. 10:52Audience reach
  10. 11:49rollout speed
  11. 12:27engagement potential
  12. 13:05modernization
  13. 16:13competition
  14. 16:50metrics
  15. 18:17team
  16. 20:02technical
  17. 21:12creativity
  18. 22:51the hard market
  19. 24:32QA
  20. 25:09How to raise money
  21. 29:07Catch22 situation
  22. 30:06When to approach VCs
  23. 32:22There is money out there
  24. 37:51What happened to Republic Labs
  25. 41:51What are the consequences for developers and teams
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