Power and Responsibility
summary
Insomniac prototypes physics-based swinging in 2015, iterates for three years, and ships Marvel’s Spider-Man in September 2018 after a vertical slice, a playable full build by end of 2017, and DLC. Development focuses on measurable shifts: adding a weapon wheel and gadgets, inventing a spider-bot, creating synched hit reactions and a branching combat flow, reintroducing a rapid-fire web shooter, and gating teachable moves with mandatory first-hour tutorials. User testing runs with Sony labs (about 20 players per session).
AI-written summary · about
chapters (6)
- 0:00Start
- 0:01Power and Responsibility: Design Principles from Marvel's Spider-Man
- 1:59My Background
- 19:35Problem Statements
- 20:39Combat
- 31:56Focus on the First Hour
related talks
49mThe Rise and Fall of The Flame in Marvel’s Spider-Man 2
57mFuture Factoids
31mMaking Magic Across Both the Virtual and Real World at PlayStation
01h 06mStorm Boy: The Game Game Director Postmortem
35mFeeling powerful
36mExpecting the Unexpected
14mMovement Empowerment in a Multiplayer Mixed-Reality Trampoline Game
35mLooking back at Action Henk
