Honor Award presentation and fireside chat
summary
Chronicle of Blizzard decisions and surprising outcomes: early games like Lost Vikings get salvaged by outside art and feedback; Diablo misses holiday launch and finally ships Dec 31 shipment, then becomes 1997’s bestseller; roughly 50% ship rate and about 14 killed projects force ruthless scope control; Titan’s tooling pivot spawns Overwatch; real result for Diablo 3 is lesson that the auction house removed restores game balance. Lessons center on quality, fresh perspective, and choosing what to kill.
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chapters (24)
- 0:00Intro
- 0:45What have you been doing
- 2:27What was it like in the beginning
- 6:45The Lost Vikings
- 10:52Perfection
- 12:50Quality mission
- 14:23Lessons from Diablo
- 16:53Lessons from Project Titan
- 21:47Following others into genres
- 22:46Changing hands many times
- 25:09When he left
- 26:04The right thing
- 28:31Blizzards fans
- 29:24The auction house
- 31:51The PETA win problem
- 32:28Removing the auction house
- 33:05Did that ruin the CFOs day
- 33:26Biggest regrets
- 35:52Diablo Mobile
- 37:38China
- 39:17Future of eSports
- 40:06Cloud gaming
- 41:03Open standards
- 42:48Ambitious
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