Making Baba Is You,what is this?
summary
Starts as a prototype at Nordic Game Jam 2017 and proves the core claim that puzzle rules can be objects you push: words like BABA IS YOU are movable tiles that change game logic. Development uses Multimedia Fusion + Lua and takes about two years, growing into 226 levels with many unintended but playable solutions. The project ships, wins IGF awards: Excellence in Design and Best Student Game, gets a Switch port and a planned level editor, and demonstrates the mechanic scales beyond a jam experiment.
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chapters (18)
- 0:00Intro
- 1:22Who is Arvi
- 5:10What is Baba
- 7:55Blockpushing games
- 9:33Where did the game come from
- 11:39The concept
- 13:37After the game jam
- 16:24Developing the game
- 20:19Unintended solutions
- 22:16Showcase
- 24:06Why is Baba interesting
- 26:57Exploring the concept
- 29:04Exploring the game
- 37:16Questions
- 37:53Baba
- 44:22Advice for people who want to make games
- 48:11Midterm and longterm goals
- 54:54Do games need to push forward








