Panel - The Many Faces of Game Development
summary
Local devs juggle concrete projects and hard numbers: a working-title board game You're Not Invited to the Cookout in mechanics testing, a musical puzzle and a live podcast-driven voting game (Choices, episodes online), a prototype roguelike for Amazon Echo voice, and The Girl Who Sees, a 2D Filipino fantasy RPG that teaches Tagalog via a Tagalog word-translation mechanic and weaves WWII-era village stories. Tools include InDesign, Illustrator, wireframing, IndieGoGo funding, AWS and neural nets; obstacles are funding, diversity at shows, teacher training and AI bias.
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chapters (8)
- 0:00Panel introduction
- 5:41Current game projects
- 10:56Cultural representation in games
- 17:58Games and personal experiences
- 21:36Non-traditional game dev paths
- 25:35Accessible fantasy RPGs
- 29:33Overcoming dev obstacles
- 40:13Closing advice
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