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Panel - Fight the Power: Activism + Politics in Game Design

Panelat Game Devs of Color Expo 2018 · on Saturday, 2018-07-14· [game-development]
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name:Tim Flusk
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Panel argues that design details carry political force: stealth mechanics get repurposed to simulate social passing and survival navigation rather than ninja fantasies; a VR piece documents harassment in public space; a mobile startup pivots camera-tracking tech into BitGym interactive virtual cardio tours to counter xenophobia; a card game called Objective spends six years in playtests, runs from the NYU Game Center incubator toward a Kickstarter and features hand-painted doppelgangers confronting colorism; recurring claims: accessibility, affordability and concrete prototypes decide impact, not slogans.

AI-written summary · about

  1. 0:00Activism in game design
  2. 4:38Progressive design principles
  3. 10:03Third culture identities
  4. 15:43Immigration struggles
  5. 21:05Activism in AAA games
  6. 27:24Colorism and representation
  7. 33:49Western hegemony
  8. 40:55Games tackling social issues
  9. 47:37Q&A
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