~/talk

Pragmatic & Subversive vs Full Immersion

Talkat Konsoll 2016 · on Wednesday, 2016-10-19· [game-development, diversity-and-inclusion]
name:Matt Conn
links:none on file
slides:none on file

Argues that embedding marginalized lives inside mainstream mechanics wins wider attention: the indie game Read Only Memories pairs cyberpunk art, chiptune soundtrack and narrative choices with queer and trans characters and sold over 100,000 copies; production used a paid diversity QA team of about eight players to vet scenes. Compares this pragmatic subversion to full-immersion releases like Undertale (≈1.5M sales) and AAA examples (Mafia 3) to show tradeoffs in reach versus uncompromised vision.

AI-written summary · about

  1. 0:00Start
  2. 8:55Read Only Memories
  3. 24:59Dragon Age
  4. 39:09Diversity Qa Team
  5. 48:27Mafia 3
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