Children of a lesser God
summary
Argues video games miss wider audiences mainly because of tech barriers—consoles, installs, logins and low‑latency internet create a tiny keyhole—and because industry labels focus on mechanics instead of emotion. Starts each project from a theme (for Last Day of June the theme is love and loss) and reverse‑engineers gameplay so players learn through play, using mechanics as expression rather than cinematic cutaways. Built Last Day of June with a time‑loop mechanic that lets players relive scenes through other villagers, collaborated with Steven Wilson, released trailers and earned strong emotional reactions and festival awards.
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chapters (11)
- 0:00Introduction
- 3:00Video games broad audiences
- 11:11Games vs movies music
- 16:34Game genre labels
- 20:10Emotions universal language
- 24:50Designing themes emotions
- 27:18Last Day of June trailers
- 30:14Audience reactions emotional games
- 32:20Accessibility barriers
- 34:10Future of video games
- 35:00Q&A
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