~/talk

Creating an entertainment brand starting with a mobile game

Talkat Gamelab Barcelona 2017 · 2017-06-28..06-30· [game-development]
name:Reko Ukko
links:none on file
slides:none on file

A mobile-first IP launches as a match‑three game built in 7 months with a 7‑person team, then grows by mixing product and marketing: integrated dev/marketing workflows via Slack, creative briefs with Pilot and composer Hat Perera, collectibles with Kid Robot, and influencer-driven installs. Results: 2 million daily active players early on, a charity race with a $120,000 prize pool, and long tail growth that leads to 60M+ downloads and 65M+ USD revenue while the studio expands the IP into other genres.

AI-written summary · about

  1. 0:00Introduction
  2. 3:00Building mobile brand
  3. 13:28Best Fiends world
  4. 20:49Marketing strategies
  5. 27:52Charity and influencers
  6. 32:10Product and marketing
  7. 36:20Expanding IP
  8. 38:08Key takeaways & Q&A
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