VR and MR Will Change Everything: How Can You Take Your
summary
The talk argues that VR and mixed reality are driving rapid change and that studios should build and test frequently rather than theorize. It presents practical solutions used in production—Time Machine VR’s Steam success, a time-stop submarine locomotion mechanic, scale-based techniques to make users comfortable, mixing 360° video with geometry for emotional scenes, a motion chair with strong collision haptics that increased immersion, and a workflow of new production processes with frequent re-prototyping to keep up with shifting hardware and input paradigms.
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chapters (20)
- 0:00Welcome
- 1:14First VR experience
- 3:00TV’s last 50 years
- 5:11Edison’s phonograph
- 6:38VR game dev
- 8:28Game tech transitions
- 10:37Time Machine dev
- 14:48SteamVR impact
- 15:52VR boxing chairs
- 16:55VR immersion collisions
- 17:41VR/MR narrative future
- 19:06Traditional vs VR games
- 23:39Old methods fail
- 24:02Cali game lessons
- 25:44VR movement challenges
- 27:10Breaking VR space
- 29:37360 video narrative
- 32:20HoloLens week
- 34:3810-year VR/MR future
- 35:18Q&A
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