~/talk

VR and MR Will Change Everything: How Can You Take Your

TalkinSpanishat Gamelab Barcelona 2017 · 2017-06-28..06-30· [webxr, game-development]
links:none on file
slides:none on file

The talk argues that VR and mixed reality are driving rapid change and that studios should build and test frequently rather than theorize. It presents practical solutions used in production—Time Machine VR’s Steam success, a time-stop submarine locomotion mechanic, scale-based techniques to make users comfortable, mixing 360° video with geometry for emotional scenes, a motion chair with strong collision haptics that increased immersion, and a workflow of new production processes with frequent re-prototyping to keep up with shifting hardware and input paradigms.

AI-written summary · about

  1. 0:00Welcome
  2. 1:14First VR experience
  3. 3:00TV’s last 50 years
  4. 5:11Edison’s phonograph
  5. 6:38VR game dev
  6. 8:28Game tech transitions
  7. 10:37Time Machine dev
  8. 14:48SteamVR impact
  9. 15:52VR boxing chairs
  10. 16:55VR immersion collisions
  11. 17:41VR/MR narrative future
  12. 19:06Traditional vs VR games
  13. 23:39Old methods fail
  14. 24:02Cali game lessons
  15. 25:44VR movement challenges
  16. 27:10Breaking VR space
  17. 29:37360 video narrative
  18. 32:20HoloLens week
  19. 34:3810-year VR/MR future
  20. 35:18Q&A
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