Why We Care About Mixed Reality From a Movie Studio Perspective
summary
A movie studio argues that mixed reality matters because it already lets studios capture volumetric capture of real people, render near‑4K real‑time scenes, and give viewers private high‑resolution theaters — all with current devices. Demonstrations use a Hololens with a tiny front camera running Fragments and Young Conker, ODG R9/R8 showing Otoy renders, an inexpensive phone‑in‑a‑visor mirror rig (~$100), a SteamVR wide‑FoV prototype, and a Digitalends helmet; most demos work but mapping, wireless feeds and narrow field of view limitation cause intermittent failures and ergonomics remain critical.
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