~/talk

Cloud XR Experience on 5G with Mobile Edge Networks

Talkat AWE USA 2018 · 2018-05-30..06-01· [webxr, cloud-infrastructure]
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slides:none on file

A pipeline combines a drag‑and‑drop authoring tool (AR Designer and upcoming World Maker), a streaming SDK and a massive edge infrastructure that serves chunked, transient, adaptive 3D meshes, textures and animations without installs. Split rendering offloads heavy lighting to edge servers — Project Helios runs a scene with 88 light sources at 75 Hz on a mobile headset versus 1–3 FPS locally — real‑time CV returns identifiers and poses under 100 ms and spatial audio delivers binaural mixes from the edge.

AI-written summary · about

  1. 0:00Introduction and background
  2. 1:55Platform and infrastructure overview
  3. 3:40Edge network explained
  4. 5:04New API announcements
  5. 6:34Hybrid rendering demo
  6. 9:44AR lighting and rendering demo
  7. 10:48Real-time computer vision demo
  8. 12:10Spatial audio solutions
  9. 13:00Closing and call to action
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