Cloud XR Experience on 5G with Mobile Edge Networks
summary
A pipeline combines a drag‑and‑drop authoring tool (AR Designer and upcoming World Maker), a streaming SDK and a massive edge infrastructure that serves chunked, transient, adaptive 3D meshes, textures and animations without installs. Split rendering offloads heavy lighting to edge servers — Project Helios runs a scene with 88 light sources at 75 Hz on a mobile headset versus 1–3 FPS locally — real‑time CV returns identifiers and poses under 100 ms and spatial audio delivers binaural mixes from the edge.
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chapters (9)
- 0:00Introduction and background
- 1:55Platform and infrastructure overview
- 3:40Edge network explained
- 5:04New API announcements
- 6:34Hybrid rendering demo
- 9:44AR lighting and rendering demo
- 10:48Real-time computer vision demo
- 12:10Spatial audio solutions
- 13:00Closing and call to action
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