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How XR Storytelling will Collide with Other Emergent Tech

Talkat AWE USA 2018 · 2018-05-30..06-01· [creative-coding]
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Panel argues XR storytelling has no single rulebook but converges specific tech: Unity/game engines, volumetric capture, hand and retina tracking, 5G and edge cloud, AR cloud and blockchain. Cited demos that actually work include Spheres (Rift) dazzles and live‑action Space Explorers; location‑aware AR like The Gruffalo and DuckTales table‑top experiments show what integrates with real rooms; standalone headsets and phones reduce setup friction; social features aim for asynchronous presence and Oculus Venues launches with moderation and multiplayer challenges.

AI-written summary · about

  1. 0:00Introduction and panel setup
  2. 1:51Defining XR storytelling
  3. 3:34Evolution of storytelling rules
  4. 8:11Emerging tech in XR storytelling
  5. 11:43Embodiment and input challenges
  6. 15:13Responsibility in immersive experiences
  7. 17:45Onboarding and accessibility
  8. 19:50Transmedia and multi-platform content
  9. 24:48Storytelling challenges in AR
  10. 27:16Multiplayer and social experiences
  11. 30:02Why XR storytelling matters
  12. 32:12Building XR storytelling teams
  13. 33:17Safety and abuse prevention
  14. 34:52Engaging younger creators
  15. 38:00Closing remarks and Q&A
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