How XR Storytelling will Collide with Other Emergent Tech
summary
Panel argues XR storytelling has no single rulebook but converges specific tech: Unity/game engines, volumetric capture, hand and retina tracking, 5G and edge cloud, AR cloud and blockchain. Cited demos that actually work include Spheres (Rift) dazzles and live‑action Space Explorers; location‑aware AR like The Gruffalo and DuckTales table‑top experiments show what integrates with real rooms; standalone headsets and phones reduce setup friction; social features aim for asynchronous presence and Oculus Venues launches with moderation and multiplayer challenges.
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chapters (15)
- 0:00Introduction and panel setup
- 1:51Defining XR storytelling
- 3:34Evolution of storytelling rules
- 8:11Emerging tech in XR storytelling
- 11:43Embodiment and input challenges
- 15:13Responsibility in immersive experiences
- 17:45Onboarding and accessibility
- 19:50Transmedia and multi-platform content
- 24:48Storytelling challenges in AR
- 27:16Multiplayer and social experiences
- 30:02Why XR storytelling matters
- 32:12Building XR storytelling teams
- 33:17Safety and abuse prevention
- 34:52Engaging younger creators
- 38:00Closing remarks and Q&A
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