What’s next for immersive creator storytelling
summary
Three XR projects use specific tech and partnerships to push conservation: a location-based Hololens 2 AR experience visualizes echolocation and targets noise pollution around 74 southern resident orcas (three recently pregnant) with Smithsonian, Microsoft and First Nations partners; a VR chapter in a larger storyworld collaborates with the Max Planck Institute of Animal Behavior to embody three migrating species and link to citizen science; a dialogue-free 2D game on Steam stages a child’s descent through ocean pollution and channels revenue into activist campaigns.
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chapters (16)
- 0:00Welcome
- 0:22Panelists and projects
- 2:10Orcas migration
- 3:35Cranes migration
- 4:58Marine debris journey
- 6:00Introducing Samudra
- 7:34Myriad VR experience
- 9:01Critical Distance conservation
- 14:08XR for storytelling
- 17:41Co-creation with scientists
- 20:32Myriad scientist collaboration
- 22:18Artists in environmental movements
- 25:11Critical Distance partnerships
- 27:17Emotional impact and citizen science
- 29:02Samudra reflection
- 30:03Hope for ecosystems
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