Imagining a better world through the power of the metaverse
summary
Claims that real-time 3D already powers practical learning: Unity is used to build a virtual lab/digital twin of a university days before COVID forced remote study, an arena trains staff in a warehouse with Oculus headsets, and UPS runs VR driver training for safety. Creators sell metaverse goods (an 18‑year‑old’s 3D sneaker collection nets about $5M NFT drop; virtual fashion pieces fetch €10k), content is preserved via volumetric capture holograms, and tools are free Unity for students worldwide.
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chapters (15)
- 0:00Introduction
- 1:02Introducing Cathy Hackel
- 2:20What is the metaverse
- 4:00The metaverse is already here
- 6:06The metaverse as a 3D version of the web
- 9:07The metaverse as a layer
- 13:15Learning at Unity
- 13:45The Metaverse
- 17:55Learning remotely
- 20:20Learning through stories
- 24:09Mass individualization
- 28:55Think in 3D
- 30:19The Big Unlock
- 34:19The Greater Economy
- 39:47Blockchain
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