Keynote: How VR, AR, MR and XR are changing the world
summary
Maps VR to concrete work: built a canal 360 film that made viewers feel wind and sun, created a virtual runway and a Void haunted-mansion demo, and shipped social and clinical apps like a traffic-safety game that reaches 4.5 million users, an agoraphobia exposure series, “Talk to Me” for social skills, and domestic-violence training for care workers. Uses Oculus/Vive/HTC room-scale, WebVR, volumetric capture and eye-tracking/real-time face synthesis, and claims measurable reductions in accidents and scalable surgical training.
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chapters (11)
- 0:00Introduction to the speaker
- 1:16Defining virtual reality
- 3:51The power of immersion
- 6:49Real-world applications
- 11:05Socially significant projects
- 14:42Developing new narratives
- 17:52Overcoming creative challenges
- 22:13Mastering the VR language
- 24:29Glimpse into the future
- 31:54Ethics and responsibility
- 34:07Q&A and closing
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