~/talk

The Sociotechnical Organisation Design Playbook

slides:none on file

Argues that concrete sociotechnical patterns (dog food, octopus, slice-and-scale, slice-and-scatter, slice-and-merge) let you choose team and service boundaries to speed evolution rather than vague org advice, and tests those patterns with real examples: a UK government payments service stuck for weeks with five project managers to add address lines, a rushed purchase of a generic rules engine, and a GDPR “octopus” fan‑out. Recommends modeling with event storming, measuring coupling with forensic analysis of version control, and using promise theory to aim for autonomous teams.

AI-written summary · about

  1. 0:00Why modularity matters
  2. 2:08Real-world modularity failure
  3. 4:38Management’s surprising response
  4. 6:26Socio-technical architecture explained
  5. 8:11From tech to socio-technical thinking
  6. 9:40Exploring architectural styles
  7. 11:52Trade-offs in architecture choices
  8. 15:20Architecture and organizational flow
  9. 16:25Why patterns matter
  10. 17:29Dog food context pattern
  11. 20:21Octopus context pattern
  12. 24:58Lifecycle stage patterns
  13. 26:23Slice and scale pattern
  14. 29:32Slice and scatter pattern
  15. 31:16Slice and merge pattern
  16. 32:21Design principles and practices
  17. 35:11Event storming explained
  18. 39:08Forensic analysis insight
  19. 39:49Evolving socio-technical systems
  20. 40:52Call to action and closing
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