~/talk

I Was Lost In Space:Designing the character driven ...

Talkat Codemotion Amsterdam 2018 · 2018-05-08..05-09· [creative-coding]
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A student-built character piece models a 22-year-old born on a colony ship and externalizes his physiology / sociology / psychology into a small, lived-in module assembled from modular cargo crates and recycled tech. The environment is implemented in Unreal Engine 4 over half year of solo work, with composed audio by Schrute Limber. Planned interactive elements like readable ship logs and some breadcrumb scripting remain unfinished, but the scene succeeds as a minimal, interpretable baseline while admitting a lack of small props and visible long-term decay.

AI-written summary · about

  1. 0:00Introduction and background
  2. 3:13Environmental storytelling basics
  3. 7:30Causality framing and affordances
  4. 14:07Character design through environment
  5. 22:55Designing Soren’s living space
  6. 31:26Project outcomes and reflections
  7. 33:33Q&A session
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