Designing Immersive Experiences
summary
Indie studio Myale runs a 12-person senior team that prioritizes visual, intuitive storytelling over text, prototypes constantly with concept art, and treats light as the primary tool for atmosphere. Projects include a PC/console RPG inspired by Sunless Sea with multi-layered replayability and an experimental quantum collaboration with IBM to let player choices (even trivial ones) alter long-term narrative outcomes. Freelance and B2B work produces a digital cruise-ship simulator for training, and the studio ships early to learn fast. team of 12 seniors
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chapters (7)
- 0:00Start
- 1:09Founder's Background
- 6:09Why do we make games?
- 10:09How does visual narrative work?
- 27:17Teamwork & Individuality
- 29:20Gameplay
- 32:53Conclusion
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