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Designing Immersive Experiences

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Indie studio Myale runs a 12-person senior team that prioritizes visual, intuitive storytelling over text, prototypes constantly with concept art, and treats light as the primary tool for atmosphere. Projects include a PC/console RPG inspired by Sunless Sea with multi-layered replayability and an experimental quantum collaboration with IBM to let player choices (even trivial ones) alter long-term narrative outcomes. Freelance and B2B work produces a digital cruise-ship simulator for training, and the studio ships early to learn fast. team of 12 seniors

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  1. 0:00Start
  2. 1:09Founder's Background
  3. 6:09Why do we make games?
  4. 10:09How does visual narrative work?
  5. 27:17Teamwork & Individuality
  6. 29:20Gameplay
  7. 32:53Conclusion
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