~/talk

6 Lessons from 6 Years of Player-First Community Management

name:CHAD KIHM
links:none on file
slides:none on file

Six concrete lessons: build a community by design, not default, and seed it with a small crew of influencers who report real player pain; the original fan site grows to 80,000 users and opens doors to publishers; use off‑game chat like Discord or Line for retention and recruitment; prefer paying key creators real money or featuring them in‑game to prevent mass churn; treat player feedback as a leading indicator and fix mistakes publicly (mail compensation or blog apologies) to restore trust.

AI-written summary · about

  1. 0:00Intro
  2. 1:18Game of War
  3. 4:42The Inner Circle
  4. 6:30The First Deal
  5. 8:00My Background
  6. 9:02Community Management Mindset
  7. 13:51Questions to Ask Yourself
  8. 16:00The Pitfall
  9. 18:46Communities dont build themselves
  10. 25:09Nurture your influencers
  11. 26:51Promotion
  12. 29:59The 99 Rule
  13. 30:42Why Players Quit
  14. 31:04Frustration
  15. 31:29Buyers Remorse
  16. 33:07Reengagement
  17. 39:05Key to Player Retention
  18. 39:54Nurture Relationships
  19. 42:01Find and Reward Key Community Members
  20. 43:27Choosing the Wrong Players to Support
  21. 44:04Qualities to Look for
  22. 44:54Nurturing Relationships
  23. 45:20Transparency and Authenticity
  24. 47:17Seven Deadly Sins
  25. 48:01Conclusion
  26. 48:38Questions
  27. 49:40Discord
  28. 50:45Cybergot
  29. 53:07How to find out why players quit
  30. 53:33Exit surveys
  31. 53:56Inapp purchases
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