Localize accordingly A quick guide on Localization, Markets and Genres for Indie Devs
summary
Covers concrete markets, languages and steps: recommends targeting Simplified Chinese, Russian, Spanish, German and Brazilian Portuguese for PC and mobile, cites China’s $10.4B Q3 2020 and that China has more gamers than US+Japan+Germany+France+UK combined, gives mobile top five (China, India, Brazil, Indonesia, Russia), warns about legal/cultural edits (Final Fantasy church→clinic; German WWII edits), shows tools like Steam Hardware Survey and local Android stores (Tencent MyApp, 360), advises staged rollout: app store keywords, partial in‑game text, then full audio, and rejects raw machine translation.
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chapters (38)
- 0:00Intro
- 2:43Agenda
- 3:21What is Localization
- 5:31Culturalization Process
- 6:34Culturalization Steps
- 7:12Religion
- 10:01Politics and History
- 10:56Cultural Traditions
- 11:47Why Localization
- 12:50Mobile Game Localization
- 14:10What languages should I localize
- 14:39China
- 16:02Russia
- 17:49Spanish
- 19:26German
- 20:16Portuguese
- 20:56Simplified Chinese
- 22:40India
- 24:09Brazil
- 25:29Indonesia
- 27:03Russian
- 29:46Back on track
- 31:16Apologies
- 32:22Steam Hardware Survey
- 32:49How do I start
- 34:40Language Support
- 36:13Scope
- 38:09Keep it Simple
- 39:56Recap
- 42:06Questions
- 42:56Asking the right questions
- 43:59Openended questions
- 45:15humanoid
- 45:43Japanese games
- 49:00Freelance
- 49:58Language Service Provider
- 51:49Machine Translation
- 55:34Localization Questions
