~/conference

Indie Game Business Sessions: Winter 2020

date:2020-12-08..2020-12-11
location:-- online --
series:Indie Game Business Sessions · 2 editions
editions:[Indie Game Business Sessions: Winter 2020, Indie Game Business Sessions: Air edition 2021]

indie developers, studio founders, community managers, marketing managers, localization specialists, product managers, legal counsel

Discord co-working practices; Notion project tracking; player-first community management; kickstarter campaign tactics; studio incorporation and contracts; data-driven A/B experimentation; influencer marketing programs; localization for target markets; games-as-a-service market analysis; negotiation and deal strategy; virtual game jams and events

titleauthorlength
Mental Health and Working RemoteCarly Wetzel, Karlee Wetzel56m
Studio-run remote teams span the US, UK, New Zealand and Sweden so communication increases from “nice to have” to daily necessity: use Discord for live…
Talk on
6 Lessons from 6 Years of Player-First Community ManagementCHAD KIHM59m
Six concrete lessons: build a community by design, not default, and seed it with a small crew of influencers who report real player pain; the original fan site…
Talk on
How to Start Your Video Game Studio - Views from a Lawyer's PerspectiveJeffrey Rose54m
25 years of game-law experience distilled into concrete startup actions: incorporate for asset protection, choose corp vs LLC with an accountant, set work for…
Talk
Live AMA With Kickstarter Director of Games OutreachAnya Combs58m
Practical Kickstarter rules and numbers: video games should be ~50% complete with 30 seconds of gameplay in the main video and GIFs; tabletop needs a playable…
Talk on
The New Video Game LandscapeJoost van Dreunen57m
The games market is a $120bn industry that in 2020 accelerates toward digital and becomes a safe haven for investors as consoles refresh and big tech pours…
Talk on
How to Improve Your Game's Retention & Monetization Through Data-Driven ExperimentationNaman Jain55m
Explains a stepwise A/B experimentation loop: start with a goal and GQM; collect targeted events into Redshift or BigQuery; identify bottlenecks (tutorial…
Talk on
Fireside Chat: Unpacking Game Jams and Events in Africa and BeyondSean Gotkin, Oscar Esio Boluwatife Omotayo, Oluwatosin Ogunyebi55m
A newly built African games platform runs a two-week gamathon in 2020 that attracts 22 submissions from 12 countries, pairs workshops, online playtests…
Panel
All The $&#! They Don't Tell You About Indie Development: The Re-$&#!eningPeter Kojesta01h 05m
Remote work becomes normal and hybrid models grow, saving rent but costing serendipity; publishers still send RFPS mostly to shortlist favorites and expect low…
Talk on
Building an Influencer Marketing ProgramDwayne Waite Jr01h 03m
Practical how-to with concrete results: lays out three tiers (straight line, tailored, concierge), shows tools used (Grin, Indie Boost/Catapult, Keymailer)…
Talk
Localize accordingly A quick guide on Localization, Markets and Genres for Indie DevsAlexis Biro58m
Covers concrete markets, languages and steps: recommends targeting Simplified Chinese, Russian, Spanish, German and Brazilian Portuguese for PC and mobile…
Talk
The Art of NegotiationTom Buscaglia56m
Claims 25+ years representing ~200 indie studios, hundreds of mediations, and months that produced three separate seven‑figure deals; shows concrete tactics…
Talk on
Relationship Building: Depth over BreadthRichard Suchit56m
Argues that quality trumps quantity: maintain a handful of real contacts rather than a sea of names by using personalized follow-up (mention a specific shared…
Talk on
Diversity is Good for BusinessJoanie Kraut57m
Women make 46% of gamers but only 16% of executives (23 of 144) in top studios, and diverse companies show measurable gains: Glassdoor reports 67% of…
Talk on
2020 Kind of Sucks - The IGDA is Working to Make it Betterrenee giddens58m
A concise review of what IGDA actually did in 2020 and what is already running for 2021 with numbers and outcomes: 35 special interest groups and 100+…
Talk on
A Fireside ChatGwen Frey55m
Founder-run microstudio launches Kine across consoles, Epic and Stadia, and wins the AT&T Unlocked $50,000 grant for Lab Rat; development model is a tiny core…
Panel on
Designing Global Virtual Exchanges for Aspiring Diverse Developers in Online SpacesNika Nour58m
IGDA Foundation converts its canceled GDC scholarships into a two-month virtual exchange built in about three months, enrolling 60 grantees across 14…
Talk on
How can volunteering time help kidsNathan Blair53m
Games For Love runs six programs that convert volunteer time into paid products: remote teams build games and apps, release them (example: Shield Spell Sword…
Talk
From Lone Wolf To Wolf Pack: Growing From MY Consultancy To OUR ConsultancyJason Schklar01h 02m
Chronicles turning a solo consultancy into ux is fine, a three‑person, three equal partners practice that grows over two and a half years. Shows the actual…
Talk on
IP Licensing for GamesJen Verriere44m
Practical checklist for licensing a game: expect negotiations that take months, need insurance typically $1–5M, and plan for a minimum guarantee often…
Talk
How to market a gameChris Zukowski01h 00m
Explains exactly which Steam levers move revenue: aim for ~5,000–10,000 wishlists prelaunch to clear the hidden algorithm “gatekeeper,” because Steam rewards…
Talk on
Managing Complex, Creative Projects As An Indie TeamJay Shin01h 00m
Indie studio grows from two to team of eight and rejects most ideas early, keeping only those that survive a brutal refutation and a rapid prototype starts day…
Talk on
Making Space for Women in GamesCaroline Vani, Alexis Wilcock, Jenny Smith, Rebecca Brock Dixson, Verta Maloney56m
Launched March 2020 as a for‑profit platform, the group builds a Discord hub with paid moderators from the community, fields moderator burnout, and turns the…
Talk on
Designing Immersive ExperiencesNatasha Skult Mitale54m
Indie studio Myale runs a 12-person senior team that prioritizes visual, intuitive storytelling over text, prototypes constantly with concept art, and treats…
Talk on
How to build an audience for your game as an Indie developer on social media.Jordan Morris01h 01m
Focuses on Instagram and Twitter, explains why Instagram favors big visuals and curated feeds while Twitter rewards short text plus media, and shows specific…
Talk
Your Pitch Is Fine. Your Delivery Is Not.Jason Wishnov01h 17m
Covers exact, usable pitch tactics: hygiene and layered clothing to hide sweat, bring adapters and a spare clicker, practice sweeping eye contact and memorize…
Talk on
Turning Luck Your WaySam Barham57m
Balancing Monkey Games describes building Before We Leave from hobby prototype to Epic Store launch, using a Kiwi Game Starter entry, a PR contractor, a punchy…
Talk on
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.