The New Video Game Landscape
summary
The games market is a $120bn industry that in 2020 accelerates toward digital and becomes a safe haven for investors as consoles refresh and big tech pours billions into cloud gaming. Analysis uses a dataset of revenue from 200+ companies over 20 years and shows growth driven by games-as-a-service, mobile expansion and business-model innovation — e.g. MapleStory US monetization via prepaid cards scales from 600k to 36 million annual revenue, while subscription plays like Game Pass reach ~50 million subscribers. Cloud streaming is promising but not yet mainstream due to bandwidth and content gaps.
AI-written summary · about
chapters (5)
- 0:00Start
- 14:01Nintendo saves the day
- 18:02Working the network effects
- 19:35Changing carriers
- 30:50Why console gaming is dying
related talks
07mCloud Gaming: Why the Future is Bright
27mThe future of gaming: What’s next?
51mWhat’s next for gaming? Trends to expect in 2022
40mThe shape of the games industry
01h 38mThe role of videogames in the post-COVID society.
20mFireSide Chat - Gaming
21mEmerging Macro Trends in Games and Game Streaming from a VC Investor’s Perspective
45mThe whole world plays games now what?
