~/talk

The shape of the games industry

Talkat Codemotion Amsterdam 2017 · 2017-05-16..05-17· [game-development]
links:none on file
slides:none on file

The games industry claims over $100bn annual turnover and a proposed developer-centered model plots axes from interest / clickability to real life against entertainment, splitting work into serious games (medical training simulations, reduced risk), applied games (piano-stairs boosting stair use by ~80%), entertainment hits (Burnout Paradise, GTA V’s ~$1bn launch, WoW lasting a decade), personalized mobiles (Candy Crush’s adaptive algorithm), art/experience games (Fragments of Him on grief), and predicts photorealism in 5–10 years plus growth in VR/AR and social VR.

AI-written summary · about

  1. 0:00Start
  2. 2:24History about the Games Industry
  3. 3:03Snow White
  4. 8:59Israel-Palestine Conflict
  5. 11:54Autonomy
  6. 13:04Video Games
  7. 13:36World of Warcraft
  8. 13:53Candy Crush
  9. 15:17Art Games
  10. 15:46Proteus
  11. 18:16Pure Simulation
  12. 18:57Playful Simulations
  13. 20:15America's Army
  14. 20:51Kim Kardashian's Hollywood
  15. 24:45Government and Patronage
  16. 33:33Conclusion
  17. 34:48Questions
  18. 36:18Spatial Immersion
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