~/talk

The British games industry – The state of play discussion

Talkat Pocket Gamer Connects London 2018 · 2018-01-22..01-23· [game-development]
name:Jo Twist
links:none on file
slides:none on file

UK games combine decades of creative heritage with recent free‑to‑play know‑how: examples cited include Golf Clash $1M/day and Grand Theft Auto V hitting a billion dollars in a week. Studios scale from tiny startups to 40‑person production teams; one indie runs a team of seven and launched Dragons Watch via soft launch in New Zealand to build a community without heavy UA spend. Funding remains cautious in the UK, tax relief exists, and the near‑term trend is smaller teams shipping live, community‑first games.

AI-written summary · about

  1. 0:00Intro
  2. 0:42Introducing the panelists
  3. 2:21What characterizes the UK
  4. 3:56Do we shout too loud about our heritage
  5. 4:35Media Tonic
  6. 5:46Innovation and creativity
  7. 7:36Golf Crash
  8. 9:57Secret Police
  9. 11:44Scale slowly
  10. 12:39Funding culture
  11. 14:27Attracting finance
  12. 17:43Free to play
  13. 19:23Creative risk
  14. 20:53Finding the right balance
  15. 25:56Keeping your team fresh
  16. 27:24Transparency
  17. 28:35What do you think
  18. 31:48Blockchain and AR
  19. 32:44Future trends
  20. 34:46Questions
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