~/talk

The indies’ path to getting out into Asia

Talkat Pocket Gamer Connects London 2018 · 2018-01-22..01-23· [game-development]
links:none on file
slides:none on file

Company has published 16 games (15 mobile) and offers indie distribution into Asia with a broad and shallow approach rather than betting a single market. Claims China Japan and Korea behave as three distinct app ecosystems — 58 unique titles occupy the top 60 across those stores. Warns that bad localization and culturalization kill uptake with concrete fixes: rewrite jokes (example of a mistranslated line in a point and click), redraw characters (Kitty Powers remade art) and convert premium to free-to-download with IAP (The Room).

AI-written summary · about

  1. 0:00Introduction
  2. 2:29Focus on Asia for indies
  3. 5:04Asia’s fragmented markets
  4. 7:30Indies vs publisher strategies
  5. 8:10Publishers for Asia expansion
  6. 9:59Solo vs publisher route
  7. 10:41Localization dangers in Asia
  8. 13:50Culturalization pitfalls
  9. 15:56Monetization in Asia
  10. 16:59Alternative distribution in Asia
  11. 17:44Unique game design
  12. 19:16Q&A
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