~/talk

Publishing in Asian Markets

links:none on file
name:Ken Li
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links:none on file
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slides:none on file

Chinese approval routes tighten: approval rate shrank sharply and foreign firms must publish via a local partner, with ethics reviews banning Last‑Man‑Standing mechanics and tightening loot‑box rules. A modified non‑lethal shooter reportedly made about $10M in week one after changes; one casual title now earns a couple hundred million annually. Localization often needs 6–12 months of build changes; small hyper‑casual launches use UA tests of a few thousand players to decide scale. Console premium releases show higher ROI than mobile for smaller publishers.

AI-written summary · about

  1. 0:00Welcome
  2. 1:40China regulations impact
  3. 4:13Hyper casual games in China
  4. 5:18Chinese gaming opportunities
  5. 7:04Asian games to West
  6. 8:51Western games in Asia
  7. 11:20Partner selection for China
  8. 12:46Giant’s Western focus
  9. 14:53Reasons to expand West
  10. 15:59Content for Asian markets
  11. 17:43Japan market customization
  12. 19:53Strategy game localization
  13. 21:02China approval changes
  14. 23:55Censorship and approval rules
  15. 24:38Mobile to console shift
  16. 26:49Hyper casual future in Asia
  17. 28:31Korean RPG trends
  18. 31:01China market outlook
  19. 32:04Western mobile opportunities
  20. 32:54Chinese market evolution
  21. 34:46Loot box regulations future
  22. 35:10Closing and Q&A
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