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Being a truly international player in the games industry

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China has roughly ~600M mobile gamers and ad eCPMs jump to about $30 in good Chinese traffic, so revenue can rival the US; Android dominates (~85%) while iOS is ~15%, and WeChat H5 reaches ~300M players. Successful China launches require local partners, many channel SDKs (often ~20), and localization plus creative adaptation; aim for day‑7 retention >15% and watch a weekday dip / weekend spike. Japan rewards polished casual+RPG hybrids; promote via TV, pre‑registration and influencers; go to ChinaJoy and Tokyo Game Show.

AI-written summary · about

  1. 0:00Introduction to international gaming
  2. 2:10Big international markets today
  3. 5:40Opportunities in Japan
  4. 8:10Challenges entering China
  5. 12:27International game trends
  6. 17:45What Chinese publishers want
  7. 20:58Indie scene across regions
  8. 22:01Marketing games globally
  9. 26:56Working for international companies
  10. 32:16Key international events
  11. 35:09Final advice for small studios
  12. 38:17Closing remarks
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