~/talk

The business of immersive AR and VR games

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RiseAngle ships three VR titles (Gear VR, Oculus Go, Cardboard) with the IP Word of Mazes and plans Rift and mobile ports plus an upcoming AR game, using an episodic MVP and modular multi‑platform design so assets port to mobile/PC/console and licensing. Claims: AR/VR industry ~$100B with games at $15–20B, ~15–20 million headsets sold vs ~1 billion AR‑capable phones, and roughly 8× higher early visibility on VR stores. Warns fundraising cycles favor AR today while VR faces a 2018 “winter.”

AI-written summary · about

  1. 0:00Introduction to immersive games
  2. 1:27Market stats and forecasts
  3. 3:58Opportunities in VR and AR
  4. 5:47Challenges and risks
  5. 6:52Long-term strategy advice
  6. 7:34Building transferable IPs
  7. 8:58Multi-platform design tips
  8. 9:40Gameplay session strategies
  9. 10:42Killer use cases for VR
  10. 11:49iPhone vs Android for AR
  11. 12:10High-end vs low-end VR
  12. 13:16Monetization models
  13. 14:20User acquisition strategies
  14. 15:23Identifying market gaps
  15. 16:06Future outlook and advice
  16. 17:09Q&A on investor interest
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