What is the 'gold standard' for live ops?
summary
Panel from Lockwood Publishing, Amber Studios, Zynga and PlayRaven argues live ops is planned service work not just in‑game events: teams take over live titles, run feature changes and community activations, and aim to raise retention and revenue per live‑ops person. Key practices are plan live ops from day one, build segmentation and analytics for targeted A/B tests, invest in automation and tooling, and keep a small core team of 5–7 people (versus legacy 150–200 MMO staff). Soft‑launch experiments (e.g., EVE) validate changes before global rollouts.
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