~/talk

The real story of mobile game ad monetisation

name:CHRIS LAM
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Panelists describe concrete experiments and outcomes: integrating dozens of ad SDKs causes a 23% crash rate; building an in-house ad server takes two years of work and is later abandoned in favor of mediation; adding an offer wall lowers IAP in top-performing territories until it’s gated after X days; rewarded-video caps (about five per 4–6 hours) and clear UI signals boost engagement; recommendation is to start with mediation/server-to-server wrappers, run soft-launch tests with max ads then scale back, and measure CPM by region.

AI-written summary · about

  1. 0:00Introduction and panel setup
  2. 2:09Failed ad monetization experiments
  3. 8:13In-house vs third-party mediation
  4. 11:07CPM floors and waterfall strategies
  5. 14:42SDK integration and ad formats
  6. 15:46Interstitial ads revival and best practices
  7. 18:16Quick tips to boost revenue today
  8. 22:07Getting started with ad monetization
  9. 25:38Audience questions and closing
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