What's next in line for PC games?
summary
Discussion predicts cross‑platform is now about design and markets more than engines: teams use Unity and Unreal but still rework controls and UI for mobile, Switch or console. Examples include a keyboard‑centric hacking sim keeping PC as primary platform, trials prototyping for Switch, and experiments to port Dead Cells and Doom to mobile. Visibility tactics that worked: sending thousands of keys to small streamers two weeks before access and tracking discovery with Steam Spy and Twitch metrics. Funding and publisher deals aim to buy time for a long tail.
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chapters (8)
- 0:00Introduction to PC games future
- 4:53Cross-platform challenges and opportunities
- 10:16PC-first game cross-platform strategies
- 17:50Controls and market adaptation limits
- 23:20Marketing and community building
- 34:10Measuring success and KPIs
- 43:14Funding and publisher support
- 48:38Indie developer advice and Q&A
related talks
49mPanel: Reasons to Push the Limits - How can we Take Advantage of Next Gen Capabilities?
58mYour Game Needs to Be Everywhere: Distribution Channels
41mWhat will Inspire the Next Big Thing in Games?
45mThe whole world plays games now what?
22mSuperstar Session: The Future is Cross Platform
29mGoogle Play Games on PC: Multiplatform experience critical for growth
30mTen ways that No More Robots Makes its Games Sell (that You're Probably not Doing)
21mSwitching from developer to publisher
