~/talk

What's next in line for PC games?

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Discussion predicts cross‑platform is now about design and markets more than engines: teams use Unity and Unreal but still rework controls and UI for mobile, Switch or console. Examples include a keyboard‑centric hacking sim keeping PC as primary platform, trials prototyping for Switch, and experiments to port Dead Cells and Doom to mobile. Visibility tactics that worked: sending thousands of keys to small streamers two weeks before access and tracking discovery with Steam Spy and Twitch metrics. Funding and publisher deals aim to buy time for a long tail.

AI-written summary · about

  1. 0:00Introduction to PC games future
  2. 4:53Cross-platform challenges and opportunities
  3. 10:16PC-first game cross-platform strategies
  4. 17:50Controls and market adaptation limits
  5. 23:20Marketing and community building
  6. 34:10Measuring success and KPIs
  7. 43:14Funding and publisher support
  8. 48:38Indie developer advice and Q&A
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