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Panel: Reasons to Push the Limits - How can we Take Advantage of Next Gen Capabilities?

Panelat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12· [game-development]
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Panelists lay out concrete tradeoffs: Unity and Unreal arrive with early-engine bugs so expect porting headaches, publishers often provide in-house porting and QA, and consoles demand platform-specific UI and feature work (SSD streaming, DualSense haptics, controller/voice/mic use). Strategy favors multi-platform plus targeting niches — innovate rather than match first‑party graphics. Distribution shifts matter: Game Pass/xCloud and store algorithms beat raw power for visibility, while physical copies survive as collector merchandise rather than mass distribution.

AI-written summary · about

  1. 0:00Intro
  2. 2:49HeadUp
  3. 3:42Introductions
  4. 5:20Boston Studios
  5. 7:15The Worst Thing You Can Do
  6. 11:30All Platforms
  7. 12:57Consoles
  8. 13:49Multiplatform Development
  9. 14:52Developer Support
  10. 18:14Competition
  11. 20:28Build something that others remember
  12. 21:25You will fail
  13. 22:13Commercial reality
  14. 25:10Sun
  15. 30:22How to Approach Next Gen
  16. 35:48Free to Play
  17. 36:34Premium
  18. 44:48Collectors
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