~/talk

A Tale of the $6bn Neglected MENA Gaming Market

Talkat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12
name:Mo Fadl
links:none on file
slides:none on file

Argues that MENA is no longer “emerging” but a fast‑growing, high‑spend market: Tencent forecasts 6.1 billion gaming revenue for 2021, GCC app revenues jump to 3–4.4 billion, mobile growth runs ~25% year‑on‑year. Recommends concrete moves: build a local publisher/dev arm (announces Sense of Games), test Android first, fully localize UI and content (flip layout, remove/offenders), run Arabic UA with end‑to‑end funnels, partner with telcos and influencers. Cites one mobile title with 5 million downloads and $22 million revenue in three months.

AI-written summary · about

  1. 0:00Start
  2. 1:21MO FADL, CEO OF SANDSOFT GAMES
  3. 3:49MISSION
  4. 5:04REVENUES & PLAYERS
  5. 5:47MIDDLE EAST AFRICA
  6. 11:36CULTURALIZE
  7. 15:52THE UA APPROACH
  8. 17:31INCORPORATE DEVELOPMENT & BUILD DIVERSE TEAM
  9. 20:37MENA IS MODERNIZING
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