~/talk

Opportunities in Games as Marketing Channels

Talkat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12· [game-development]
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Argues that brands can buy attention inside games using existing ad network SDKs and niche tools like the Bidstack SDK, plus survey SDKs and rewarded video, rather than interruptive banners; cites Google’s claim of trillions of hours of gameplay as the media scale and a historical rule of thumb that up to 30% of revenue can come from in‑app ads. Gives concrete examples: KFC’s Steam visual novel that embeds the brand successfully, Hard Rock light reskins and bubble shooter reskins that drive reach, and HTML5 gamified coupons and loyalty integrations that actually convert.

AI-written summary · about

  1. 0:00Introduction
  2. 2:03Advertising in Games
  3. 8:14Branding in Games
  4. 11:46Brand Match
  5. 15:21Gamification
  6. 16:44Platforms
  7. 18:05Product Marketing
  8. 18:47Questions
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