~/talk

Ten ways that No More Robots Makes its Games Sell (that You're Probably not Doing)

Talkat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12· [game-development]
name:Mike Rose
links:none on file
slides:none on file

A PC/console publisher that uses hard numbers and the Steam backend plus Google Analytics to pick projects, prioritizes a single memorable hook over genre noise, and times public reveal roughly 4–8 months before release to maximize algorithm impact. It runs a community beta to drive Steam wishlist spikes, favors staggered launches (PC first) and early access for design-led feedback (Descenders added multiplayer), spends almost no paid ads (occasional Reddit) and treats the weeks after launch as critical for reviews and visibility.

AI-written summary · about

  1. 0:00Start
  2. 2:03Who is this loud British buffoon
  3. 2:22What the heck is No More Robots
  4. 7:19Be realistic
  5. 9:15Don't announce too early
  6. 11:46Nail the announcement
  7. 13:19The community beta
  8. 14:41Be cheap
  9. 16:27The stats that matter
  10. 17:39After the launch
  11. 19:08Don't panic!!
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