~/talk

Licencing & Business Development at Paradox

Talkat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12· [open-source]
links:none on file
slides:none on file

Paradox explains that licensing is a separate team expanding brands like world of darkness, cities skylines, stellaris and europa universalis into board games, TTRPGs, fiction and VR, using partner selection, synced release schedules and standard contracts. Deals are royalties based with a negotiated minimum warranty that must be recouped before royalties flow. Transmedia is enforced as a transmedia shared universe (character deaths and faction control stay consistent) and prototypes speed approvals while responsiveness and brand alignment determine partnership length.

AI-written summary · about

  1. 0:00Intro
  2. 1:05Welcome
  3. 1:19Licensing
  4. 4:49Brands
  5. 7:59Partners
  6. 13:31Presentation
  7. 14:20Q A
  8. 14:34How should a team start
  9. 16:46Answering questions
  10. 17:21Transmedia view of the brand
  11. 17:59How do we identify the right price
  12. 19:31Are you interested in multiplayer games
  13. 20:16Do you need a prototype
  14. 21:26Marketing new products
  15. 22:46Over licensing
  16. 23:58Can you expand on a typical license deal
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