Design Within Constraints
summary
Designers perform better when tight boundaries replace unlimited freedom, so establish an X-statement and build 4–5 personas up front; use two-week sprints to force rapid iteration. Prototype ugly and validate fast — “if you’re wondering whether it’s too early, you’re probably too late” — and test with superfans plus broad users. Use Mirror for collaborative flowcharts and Slack for transparent feedback. Example datapoints: solitary dev spent four years on Stardew Valley, team ships ~10 titles and learns from ~7 failures. Test early and test often.
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