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The Benefits of Using a Publisher Rather than Going it Alone

Panelat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12· [game-development]
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Small indie studio of three publishes Clean Up 3D with a partner that runs 30+ ad networks, owns live‑ops servers and runs continuous A/B tests that sometimes double revenue. A prior game hit ~10M downloads but lacked monetization; publishing fixes placements, mediation, SDK updates and timings. Typical acquisition thresholds cited are CPI < $0.30 and D1 ≥35% and publishers commit to multi‑year live ops (three years) to sustain ROI.

AI-written summary · about

  1. 0:00Intro
  2. 0:43Introductions
  3. 1:20Hugos Background
  4. 2:07Simons Background
  5. 5:00What goes into publishing
  6. 7:38Leveraging expertise
  7. 7:55Benefits of working with a publisher
  8. 10:03Being in constant contact with publishers
  9. 11:01Communication between developer and publisher
  10. 12:29Monetization
  11. 15:13Leveraging
  12. 15:52How long does the relationship last
  13. 18:07The benefits of working with a publisher
  14. 18:27Tips for developers looking for a publisher
  15. 20:34Transparency in contracts
  16. 20:54Tips for developers
  17. 23:15The Big Indie Pitch
  18. 25:15Can it be
  19. 25:35What made you choose Fireside
  20. 26:01Criteria for choosing a publisher
  21. 27:12When do you look for a publisher
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