Developer vs Publisher 3, 2, 1, Go!
summary
Practical guide to finding and working with a game publisher: describes how to negotiate publishing deals, types of publishers and contract pros/cons, and negotiation nuances. Explains how to create and follow a monthly milestone plan for a co-developed project with a publisher, and common things that can go wrong during joint development.
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chapters (17)
- 0:00Introduction
- 1:04Publisher myths
- 3:28Publisher offerings
- 6:19Publisher types
- 9:08Key contract terms
- 12:35Evaluating deals
- 15:22Finding a publisher
- 19:16No marketing-only deals
- 21:48Realistic budget
- 24:16Milestone plans
- 27:48Publisher failures
- 31:37Publisher successes
- 36:10Joint ownership limits
- 39:22Q&A
- 45:00Skip publisher?
- 48:11Publisher franchise rights
- 51:01Typical contract terms
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