The Story and Outcomes of Titan Chaser
summary
A talk by indie developer Stas Shostak recounts the development and commercial results of his low-budget game Titan Chaser, made using asset store content; it explains how the game earned back its cost 50 times and influenced his career in game development. The presentation covers the business outcome and lessons learned from using off-the-shelf assets in an indie free-to-play MMO-adjacent context (supported by Wargaming).
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chapters (14)
- 0:00Introduction
- 1:06Titan Chaser cost
- 3:15Indie dev journey
- 8:52Titan Chaser idea
- 11:59Steam page setup
- 16:15Early reveal pros/cons
- 20:29Final prep two weeks
- 27:14Game concept change
- 31:08Wishlist strategy
- 33:40Early access sales
- 38:41Console porting
- 41:14Project outcomes
- 43:43Future plans
- 44:26Q&A
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