~/talk

The Story and Outcomes of Titan Chaser

TalkinRussianat Games Gathering 2021 · 2021-11-30..12-05· [game-development]
links:none on file
slides:none on file

A talk by indie developer Stas Shostak recounts the development and commercial results of his low-budget game Titan Chaser, made using asset store content; it explains how the game earned back its cost 50 times and influenced his career in game development. The presentation covers the business outcome and lessons learned from using off-the-shelf assets in an indie free-to-play MMO-adjacent context (supported by Wargaming).

AI-written summary · about

  1. 0:00Introduction
  2. 1:06Titan Chaser cost
  3. 3:15Indie dev journey
  4. 8:52Titan Chaser idea
  5. 11:59Steam page setup
  6. 16:15Early reveal pros/cons
  7. 20:29Final prep two weeks
  8. 27:14Game concept change
  9. 31:08Wishlist strategy
  10. 33:40Early access sales
  11. 38:41Console porting
  12. 41:14Project outcomes
  13. 43:43Future plans
  14. 44:26Q&A
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