~/talk

Working with Independent Developers: Lessons Learned Over the Years

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Covers lessons from 2005 onward and cites titles like Stalker, Metro and Kingdom Come; key claims: small teams can match large studios commercially, yet 1% of indie games recoup development costs. Publishers can raise the chance of success but cannot guarantee it. Test playable mechanics early, prototype heavily, and avoid shipping without a solid GDD and realistic production plans. Advocate for brutal honesty about worst‑case scenarios with partners and insist that well‑documented projects attract better publishing and investment outcomes.

AI-written summary · about

  1. 0:00Start
  2. 0:21Anton Raven
  3. 1:04Keynote
  4. 3:28Skill Set
  5. 4:23The Outsourcing Industry and the Standardization of Assets
  6. 22:48As an Indie What's the Worst Advice You'Ve Received
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