Working with Independent Developers: Lessons Learned Over the Years
summary
Covers lessons from 2005 onward and cites titles like Stalker, Metro and Kingdom Come; key claims: small teams can match large studios commercially, yet 1% of indie games recoup development costs. Publishers can raise the chance of success but cannot guarantee it. Test playable mechanics early, prototype heavily, and avoid shipping without a solid GDD and realistic production plans. Advocate for brutal honesty about worst‑case scenarios with partners and insist that well‑documented projects attract better publishing and investment outcomes.
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chapters (6)
- 0:00Start
- 0:21Anton Raven
- 1:04Keynote
- 3:28Skill Set
- 4:23The Outsourcing Industry and the Standardization of Assets
- 22:48As an Indie What's the Worst Advice You'Ve Received
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